Biblioteca del Dpto. de Ciencias e Ingeniería de la Computación ·
Catálogo
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1. | GPU gems 2 : programming techniques for high- performance graphics and general-purpose computation / edited by Matt Pharr ; Randima Fernando, series editor. | 2005 |
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2. | GPU gems : programming techniques, tips, and tricks for real-time graphics / edited by Randima Fernando. | 2004 |
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3. | Real-time concepts for embedded systems / Qing Li ; with Caroline Yao. | 2003 |
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4. | 3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. | 2001 |
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5. | Real-time systems and programming languages / Alan Burns, Andy Wellings. — 2da.ed. | 1997 |
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6. | Real-time object-oriented modeling / Bran Selic, Garth Gullekson, Paul T. Ward. | 1994 |
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